Name: Ruairidh MacVeigh
Birthplace: Teignmouth, Devon, England
Favourite Bands: Goo Goo Dolls, The Smashing Pumpkins, Nightcore
Favourite Films: Tremors, The Long Good Friday, Star Wars Episode V: The Empire Strikes Back, Legend
My name is Ruairidh MacVeigh and welcome to my personal website!
Artwork and telling stories have been my pride and my pleasure from a very young age. From the moment I could figure out how to use my fingers as a child I was drawing things, gradually evolving from scribbled crayon messes on the fridge door to much more coherent pieces done on paper and later on the computer.
This went hand-in-hand with my love for cities, technology and transportation. For the most part, I owe it to my Dad for my love of Trains, Planes and Automobiles; of which I continue to be fascinated and inspired by to this day. It has always been my desire to capture life in almost its truest form with all of my pieces, and I go very much out of my way to achieve the most in terms of factual accuracy, through research via photographs or videos.
In addition to drawing transport, I also take great pride in photographing and filming them. From 2008, I went about creating videos, first of general train movements regardless of importance or rarity, but later narrowed it down to specifically steam railtours, as well as expanding from just railways to aviation and later vintage car shows. This was later complimented by my Flickr account, where many still images from my adventures have been and continue to be immortalised.
Aside from transport, I’ve always had a love for comics, especially ones done by traditional 2D means rather than rendered via 3D. Don’t get me wrong, CGI and 3D animation can do incredible things, and when used correctly they can create some spectacular visual treats. However, in terms of style, 3D, especially in comedies, has always followed the same doughy skinned, big-eyed look that Toy Story pioneered in the 1990’s. 2D animation on the other hand always seemed to have much more variety, and also presents much more of a challenge to create rather than simply rendering a set of variables on a computer, and I can’t resist a challenge!
Perhaps an odd statement, but when it comes to stories, I’ve always preferred the ordinary to the extraordinary. When you think of comics, you think of dark and gritty works of action like those of Marvel and DC, epic struggles of good vs. evil, strewn with tragic backstories and men in tight leotards doing battle in the streets of a crumbling city. While sometimes these tales can be quite gripping, I’ve always found more relation to the relatable, stories grounded in reality and set in our everyday normal world, something along the lines of Romantic/Comedies or certain Animes, where the biggest dilemmas range from winning the quiet neighbour kid over to getting to school on time!
However, when it comes to Romantic/Comedies, dialogue is, to my mind, everything that makes an ordinary story extraordinary. A problem with many contemporary Rom-Coms is that the dialogue sounds unnatural, stilted, forced, and it’s quite evident its the product of a screenwriter who’s been asked to deliver a comedic punchline or force an emotional scene. The same can be said for the formulaic three-act structure of many Rom-Coms, which can be checked off like this:
- Sarcastic man meets neurotic, workaholic woman (and it is always this setup, I don’t think I’ve ever seen it the other way around!),
- They hate each other’s guts and declare they’ll never ever ever be together,
- Something silly or light-hearted happens that brings them closer,
- They misunderstand something or something bad happens that breaks them apart, usually accompanied by whatever pop-song was playing on the writer’s Ipod at the time,
- They finally (more often than not within the last five minutes and completely out of nowhere or for no discernible reason other than to end the story) realise they were wrong to hate each other, and have themselves a big, mushy ending
I personally feel that the best Rom-Com is one that gives a story that seems ‘human’. Dialogue especially is a key element of this, and I take great pride in making sure the dialogue sounds like conversations real people would actually have with each other, such as parents with their children, or between friends. At the same time I feel that stories such as these should teach a lesson, but not force one. I’ve always hated preaching and propaganda, forcing a moral down your throat for the sake of leaving the audience with an impact. I feel that lessons should instead come more naturally; it should be analysed and discussed by the characters over several pages, but obviously not too much otherwise it gets boring. Means should be justified, so that we feel we know the character, perhaps not within ourselves, but in someone we know.
Still, thank you very much for visiting my site, and I hope you enjoy the works I have on display! 😀